#include <BALL/VIEW/DATATYPE/raytraceableGrid.h>
Definition at line 16 of file raytraceableGrid.h.
◆ RaytraceableGrid() [1/2]
BALL::VIEW::RaytraceableGrid::RaytraceableGrid |
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inline |
◆ RaytraceableGrid() [2/2]
BALL::VIEW::RaytraceableGrid::RaytraceableGrid |
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RegularData3D * |
grid | ) |
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inline |
◆ ~RaytraceableGrid()
virtual BALL::VIEW::RaytraceableGrid::~RaytraceableGrid |
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inlinevirtual |
◆ binaryWrite()
void BALL::VIEW::RaytraceableGrid::binaryWrite |
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const String & |
filename | ) |
const |
Write the grid in binary format
- Exceptions
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◆ getGridMaxValue()
float BALL::VIEW::RaytraceableGrid::getGridMaxValue |
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◆ getGridMinValue()
float BALL::VIEW::RaytraceableGrid::getGridMinValue |
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◆ grid_