6 #ifndef BALL_DOCKING_COMMON_FLEXDEFINITION_H 7 #define BALL_DOCKING_COMMON_FLEXDEFINITION_H 44 void addFullyFlexibleResidue(
Position idx);
49 vector<Position> getFullyFlexibleResidues()
const;
54 void addRotamerFlexibleResidue(
Position idx);
59 vector<Position> getRotamerFlexibleResidues()
const;
62 vector<Position> fully_flexible_;
63 vector<Position> rotamer_flexible_;
#define BALL_CREATE(name)