All Classes and Interfaces

Class
Description
The alpha NodeComponent object provides common methods for converting a time value into an alpha value (a value in the range 0 to 1).
The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes.
An ambient light source object.
The Appearance object defines all rendering state that can be set as a component object of a Shape3D node.
The AudioDevice Class defines and encapsulates the audio device's basic information and characteristics.
The AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes.
Extends AudioDevice3D to include reverb and environmental audio parameters that are defined in the MIDI Manufactures' Association Interactive Audio Special Interest Group (MMA IASIG) Level 2 Specification.
The AudioEngine Class defines an audio output device that generates sound 'image' from scene graph.
The AudioEngine3D Class defines an audio output device that generates sound 'image' from high-level sound parameters passed to it during scene graph.
The AudioEngine3DL2 Class defines an audio output device that generates sound 'image' from high-level sound parameters passed to it during scene graph.
The Thread Class extended for Audio Device engines that must process calls dynamically, in 'real-time" to asynchronously change engine parameters.
The AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering.
The AuralParameters Class defines a set of fields that define the Aural listening environment.
The Background leaf node defines a solid background color and a background image that are used to fill the window at the beginning of each new frame.
A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.
Indicates an attempt to use a Tranform3D object that is inappropriate for the object in which it is being used.
The Behavior leaf node provides a framework for adding user-defined actions into the scene graph.
The Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point at the viewer's eye position.
This class defines an axis aligned bounding box which is used for bounding regions.
The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence (Fog and Light nodes), an application region (Background, Clip, and Soundscape nodes), or a scheduling region (Sound and Behavior nodes).
A BoundingPolytope defines a polyhedral bounding region using the intersection of four or more half spaces.
This class defines a spherical bounding region which is defined by a center point and a radius.
The abstract base class for bounds objects.
Box is a geometry primitive created with a given length, width, and height.
The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that can be inserted into a Locale's set of objects.
The Canvas3D class provides a drawing canvas for 3D rendering.
Indicates an access to a live or compiled Scene Graph object without the required capability set.
The CgShaderProgram object is a concrete implementation of a ShaderProgram node component for NVIDIA's Cg shader language.
The Clip leaf node defines the back, or far, clip distance in the virtual universe.
Simple color-per-vertex cube with a different color for each face
The ColoringAttributes object defines attributes used in color selection and shading model.
Color interpolation behavior.
Deprecated.
As of Java 3D version 1.4.
The compressed geometry object is used to store geometry in a compressed format.
The Header class is a data container for the header information, used in conjunction with a CompressedGeometryData object.
Deprecated.
As of Java 3D 1.5, replaced by com.sun.j3d.utils.geometry.compression.CompressedGeometryFile.
This class provides methods to read and write compressed geometry resource files.
Deprecated.
As of Java 3D version 1.4.
Deprecated.
As of Java 3D 1.5, replaced by com.sun.j3d.utils.geometry.compression.CompressionStream.
This class is used as input to a geometry compressor.
Cone is a geometry primitive defined with a radius and a height.
The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.
Loads a Java 3D configuration file and creates a container of named objects that will effect the viewing configuration specified in the file.
This utility class creates all the necessary objects on the view side of the scene graph.
CubicSplineCurve is a container class that holds a number of cubicSplineSegments
The CubicSplineSegment class creates the representation of a TCB (Kochanek-Bartels Spline).
Cylinder is a geometry primitive defined with a radius and a height.
During a cloneTree call an updated reference was requested for a node that did not get cloned.
The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry.
Abstract base class that defines a 2D array of depth (Z) values.
A 2D array of depth (Z) values in floating point format in the range [0,1].
A 2D array of depth (Z) values in integer format.
A 2D array of depth (Z) values stored in the most efficient format for a particular device.
A DirectionalLight node defines an oriented light with an origin at infinity.
 
This class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch node based on the distance of this LOD node from the viewer.
The ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation.
The Fog leaf node defines a set of fog parameters common to all types of fog.
The Font3D object is used to store extruded 2D glyphs.
The FontExtrusion object is used to describe the extrusion path for a Font3D object.
Geometry is an abstract class that specifies the geometry component information required by a Shape3D node.
The GeometryArray object contains separate arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes that describe point, line, or polygon geometry.
Deprecated.
As of Java 3D 1.5, replaced by com.sun.j3d.utils.geometry.compression.GeometryCompressor.
A GeometryCompressor takes a stream of geometric elements and quantization parameters (the CompressionStream object) and compresses it into a stream of commands as defined by appendix B of the Java 3D specification.
The GeometryInfo object holds data for processing by the Java3D geometry utility tools.
The GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives.
The GeometryUpdater interface is used in updating geometry data that is accessed by reference from a live or compiled GeometryArray object.
The GLSLShaderProgram object is a concrete implementation of a ShaderProgram node component for the OpenGL GLSL shading language.
This class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D.
A GraphicsContext3D object is used for immediate mode rendering into a 3D canvas.
Listener interface for monitoring structural changes to live scene graphs.
The Group node object is a general-purpose grouping node.
The HiResCoord object specifies the location of scene components within the Virtual Universe.
Indicates an illegal state for rendering.
Indicates an illegal Java 3D scene graph.
Indicates an illegal attempt to share a scene graph object.
Abstract class that is used to define 2D or 3D ImageComponent classes used in a Java 3D scene graph.
Used to specify the class of the image being wrapped.
This class defines a 2D image component.
The ImageComponent2D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.
This class defines a 3D image component.
The ImageComponent3D.Updater interface is used in updating image data that is accessed by reference from a live or compiled ImageComponent object.
Exception used to indicate that the texture loader encountered a problem loading the specified image file.
Exception used to indicate that a file of the incorrect type was passed to a loader.
The IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes.
The IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives.
The IndexedLineArray object draws the array of vertices as individual line segments.
The IndexedLineStripArray object draws an array of vertices as a set of connected line strips.
The IndexedPointArray object draws the array of vertices as individual points.
The IndexedQuadArray object draws the array of vertices as individual quadrilaterals.
The IndexedTriangleArray object draws the array of vertices as individual triangles.
The IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans.
The IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips.
InputDevice is the interface through which Java 3D and Java 3D application programs communicate with a device driver.
Interpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses.
Deprecated.
As of Java 3D version 1.2, this class is no longer needed
Java 3D wrapper class for java.nio.Buffer objects.
The J3DGraphics2D class extends Graphics2D to provide 2D rendering into a Canvas3D.
Deprecated.
Use java.lang.System.nanoTime() instead.
The JavaSoundMixer Class defines an audio output device that accesses JavaSound functionality stream data.
This class provides a lightweight capability to Java 3D.
 
The AudioDevice dependent sound node and aural attribute node parameters.
KBCubicSplineCurve is a container class that holds a number of KBCubicSplineSegments
The KBCubicSplineSegment class creates the representation of a Kochanek-Bartel's (also known as the TCB or Tension-Continuity-Bias Spline.
This class represents a Key Frame that can be used for Kochanek-Bartels (also called TCB or Tension-Continuity-Bias Splines) spline interpolation.
KBRotPosScaleSplinePathInterpolator behavior.
KBSplinePathInterpolator behavior.
This is the KeyNavigator class.
This class is a simple behavior that invokes the KeyNavigator to modify the view platform transform.
The Leaf node is an abstract class for all scene graph nodes that have no children.
The Light leaf node is an abstract class that defines a set of parameters common to all types of light.
The LinearFog leaf node defines fog distance parameters for linear fog.
The LineArray object draws the array of vertices as individual line segments.
The LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node.
The LineStripArray object draws an array of vertices as a set of connected line strips.
A Link leaf node allows an application to reference a shared graph, rooted by a SharedGroup node, from within a branch graph or another shared graph.
The Loader interface is used to specify the location and elements of a file format to load.
This class implements the Loader interface.
A Locale object defines a high-resolution position within a VirtualUniverse, and serves as a container for a collection of BranchGroup-rooted subgraphs (branch graphs), at that position.
This interface defines a factory for creating Locale objects in a SimpleUniverse.
An LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of the Switch nodes.
This class implements the Loader API and allows users to load Lightwave 3D scene files.
 
The Material object defines the appearance of an object under illumination.
The MediaContainer object defines all sound data: cached state flag, and associated sound media.
The ModelClip leaf node defines a set of 6 arbitrary clipping planes in the virtual universe.
Deprecated.
As of Java 3D version 1.4.
This class provides basic behavior for a 6DOF mouse sensor.
Base class for all mouse manipulators (see MouseRotate, MouseZoom and MouseTranslate for examples of how to extend this base class).
The MouseBehaviorCallback interface allows a class to be notified when the transform is changed by one of the MouseBehaviors.
MouseRotate is a Java3D behavior object that lets users control the rotation of an object via a mouse.
MouseTranslate is a Java3D behavior object that lets users control the translation (X, Y) of an object via a mouse drag motion with the third mouse button (alt-click on PC).
MouseWheelZoom is a Java3D behavior object that lets users control the Z axis translation of an object via mouse wheel.
MouseZoom is a Java3D behavior object that lets users control the Z axis translation of an object via a mouse drag motion with the second mouse button.
Indicates an attempt to add a node that is already a child of one group node, into another group node.
A convenience class that effectively creates a series of TransformGroup nodes connected one to another hierarchically.
An error has occurred while processing a named object
The NioImageBuffer class is a container for an image whose DataBuffer is specified via a java.nio.Buffer.
Used to specify the type of the image.
The Node class provides an abstract class for all Group and Leaf Nodes.
NodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc.
The NodeReferenceTable object is used by a leaf node's updateNodeReferences method called by the cloneTree method.
The NormalGenerator utility will calculate and fill in the normals of a GeometryInfo object.
The ObjectFile class implements the Loader interface for the Wavefront .obj file format, a standard 3D object file format created for use with Wavefront's Advanced Visualizer (tm) and available for purchase from Viewpoint DataLabs, as well as other 3D model companies.
The named object has not been loaded so it's instance can not be returned
Moves the View around a point of interest when the mouse is dragged with a mouse button pressed.
The OrderedGroup node is a Group that ensures its children render in a specified order.
The OrientedShape3D leaf node is a Shape3D node that is oriented along a specified axis or about a specified point.
Exception used to indicate that the loader encountered a problem parsing the specified file.
PathInterpolator behavior.
This object contains a specification of the user's head.
This object contains a specification of the physical environment in which the view will be generated.
PickBounds is a finite pick shape defined with a Bounds object.
A subclass of PickTool, simplifies picking using mouse events from a canvas.
A subclass of PickTool, simplifies picking using mouse events from a canvas.
PickCone is the abstract base class of all cone pick shapes.
PickConeRay is an infinite cone ray pick shape.
PickConeSegment is a finite cone segment pick shape.
PickCylinder is the abstract base class of all cylindrical pick shapes.
PickCylinderRay is an infinite cylindrical ray pick shape.
PickCylinderSegment is a finite cylindrical segment pick shape.
The PickInfo object contains the computed information about a pick hit.
Deprecated.
As of Java 3D version 1.2, replaced by com.sun.j3d.utils.picking.behaviors.PickingCallback
The PickingCallback interface allows a class to be notified when a picked object is moved.
The PickingCallback interface allows a class to be notified when a picked object is moved.
Holds information about an intersection of a PickShape with a Node as part of a PickInfo.IntersectionInfo.
Holds information about an intersection of a PickShape with a Node as part of a PickResult.
Deprecated.
As of Java 3D version 1.2, replaced by com.sun.j3d.utils.picking.behaviors.PickMouseBehavior
Base class that allows users to adding picking and mouse manipulation to the scene graph (see PickDragBehavior for an example of how to extend this base class).
Base class that allows users to adding picking and mouse manipulation to the scene graph (see PickDragBehavior for an example of how to extend this base class).
Deprecated.
As of Java 3D version 1.2, replaced by com.sun.j3d.utils.picking.PickCanvas
Deprecated.
As of Java 3D version 1.4, use PickBounds with a BoundingSphere that has a small radius.
PickRay is an infinite ray pick shape.
Stores information about a pick hit.
Deprecated.
As of Java 3D version 1.2, replaced by com.sun.j3d.utils.picking.behaviors.PickRotateBehavior
A mouse behavior that allows user to pick and rotate scene graph objects.
A mouse behavior that allows user to pick and drag scene graph objects.
PickSegment is a line segment pick shape.
An abstract class for describing a pick shape that can be used with the BranchGroup and Locale picking methods.
The base class for optimized picking operations.
The base class for picking operations.
Deprecated.
As of Java 3D version 1.2, replaced by com.sun.j3d.utils.picking.behaviors.PickTranslateBehavior
A mouse behavior that allows user to pick and translate scene graph objects.
A mouse behavior that allows user to pick and translate scene graph objects.
Deprecated.
As of Java 3D version 1.2, replaced by com.sun.j3d.utils.picking.behaviors.PickZoomBehavior
A mouse behavior that allows user to pick and zoom scene graph objects.
A mouse behavior that allows user to pick and zoom scene graph objects.
This class holds any geometry that should be associated with the ViewingPlatform object.
The PointArray object draws the array of vertices as individual points.
The PointAttributes object defines all attributes that apply to point primitives.
The PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directions away from the light source.
The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space.
The PolygonAttributes object defines attributes for rendering polygon primitives.
Position interpolator behavior.
PositionPathInterpolator behavior.
Base class for all Java 3D primitives.
The QuadArray object draws the array of vertices as individual quadrilaterals.
The Raster object extends Geometry to allow drawing a raster image that is attached to a 3D location in the virtual world.
The RenderingAttributes object defines common rendering attributes for all primitive types.
RenderingError is a container object that holds the details of a runtime error that occurs in the Java 3D rendering system.
Listener interface for monitoring Java 3D rendering errors.
Indicates an attempt to access or modify a state variable without permission to do so.
Rotation interpolator behavior.
RotationPathInterpolator behavior.
RotPosPathInterpolator behavior.
RotPosScalePathInterpolation behavior.
RotPosScaleTCBSplinePathInterpolator behavior.
The Sample class defines the data and methods associated with a sound sample played through the AudioDevice.
Scale interpolation behavior.
The Scene interface is a set of methods used to extract Java 3D scene graph information from a file loader utility.
This class implements the Scene interface and extends it to incorporate utilities that could be used by loaders.
Indicates a graph that contains a cycle.
Read Java3D BranchGraphs and/or Universe from a file.
Write a (set) of Java3D BranchGraphs and/or Universe to a file.
Implement this interface in any classes that subclass a Java3D SceneGraphObject in order to have your class handled correctly by scenegraph.io.
SceneGraphObject is the common superclass for all scene graph objects.
Provides and resolves references to SceneGraphObjects to enable persistant references in user defined SceneGraphObjects implementing the SceneGraphIO interface.
A SceneGraphPath object represents the path from a Locale to a terminal node in the scene graph.
This interface allows developers to provide their own custom IO control for subclasses of SceneGraphObjects.
Read and create a (set) of Java3D BranchGraphs or Universe from a Java Stream.
Writes a Java3D SceneGraph to a Java OutputStream.
The Screen3D Object contains all information about a particular screen.
The Sensor Class encapsulates an object that provides real-time data.
A Shape3D representing a beam pointing from the origin of a sensor's local coordinate system to its hotspot.
This defines the interface for handling a sensor's button events in conjunction with a SensorEventAgent instance.
This class defines the event object that is created by a SensorEventAgent and passed to registered SensorReadListener and SensorButtonListener implementations.
This class works in conjunction with the SensorButtonListener and SensorReadListener interfaces to support an event-driven model of sensor interaction.
A Shape3D representing a gnomon pointing along each coordinate axis.
The adaptor which receives sensor button and read events.
A SensorRead encapsulates all the information associated with a single reading of a sensor, including a timestamp, a transform, and, optionally, button values.
This defines the interface for handling a sensor's read events in conjuction with a SensorEventAgent instance.
The Shader object is the abstract base class for programmable shader code.
The ShaderAppearance object defines programmable shading attributes that can be set as a component object of a Shape3D node.
The ShaderAttribute object encapsulates a uniform attribute for a shader programs.
The ShaderAttributeArray object encapsulates a uniform shader attribute whose value is specified explicitly.
The ShaderAttributeBinding object encapsulates a uniform attribute whose value is bound to a Java 3D system attribute.
The ShaderAttributeObject class is an abstract class that encapsulates a uniform shader attribute whose value is specified explicitly.
The ShaderAttributeSet object provides uniform attributes to shader programs.
The ShaderAttributeValue object encapsulates a uniform shader attribute whose value is specified explicitly.
ShaderError is a container object that holds the details of a runtime error that occurs while compiling or executing a programmable shader.
Listener interface for monitoring errors in Shader Programs.
The ShaderProgram node component object is the abstract base class for programmable shader programs.
The Shape3D leaf node specifies all geometric objects.
The SharedGroup provides the ability to manipulate an instanced scene graph.
Sample TransparencySortComparator which has the same functionality as the fixed default function in Java 3D.
This class sets up a minimal user environment to quickly and easily get a Java 3D program up and running.
Sound node is an abstract class that defines the properties common to all sound sources.
Indicates a problem in loading or playing a sound sample.
The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound.
The SourceCodeShader object is a shader that is defined using text-based source code.
Sphere is a geometry primitive created with a given radius and resolution.
The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction from the light source.
Utility class with static methods to read the entire contents of a file, URL, InputStream, or Reader into a single String that is returned to the user.
The Stripifier utility will change the primitive of the GeometryInfo object to Triangle Strips.
This class collects statistics on the Stripifier.
The Switch node controls which of its children will be rendered.
SwitchValueInterpolator behavior.
This class represents a Key Frame that can be used for Kochanek-Bartels (TCB) spline interpolation.
TCBSplinePathInterpolator behavior.
The TexCoordGeneration object contains all parameters needed for automatic texture coordinate generation.
A Text2D object is a representation of a string as a texture mapped rectangle.
A Text3D object is a text string that has been converted to 3D geometry.
The Texture object is a component object of an Appearance object that defines the texture properties used when texture mapping is enabled.
Texture2D is a subclass of Texture class.
Texture3D is a subclass of Texture class.
The TextureAttributes object defines attributes that apply to texture mapping.
TextureCubeMap is a subclass of Texture class.
This class is used for loading a texture from an Image or BufferedImage.
The TextureUnitState object defines all texture mapping state for a single texture unit.
A generalized transform object represented internally as a 4x4 double-precision floating point matrix.
Group node that contains a transform.
TransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transform related interpolator subclasses.
The TransparencyAttributes object defines all attributes affecting transparency of the object.
TransparencyInterpolator behavior.
This class controls the Transparency Sorting scheme used by Java 3D when rendering transparent objects.
The interface of the objects that should be compared to determine rendering order of transparent objects.
The TriangleArray object draws the array of vertices as individual triangles.
The TriangleFanArray object draws an array of vertices as a set of connected triangle fans.
The TriangleStripArray object draws an array of vertices as a set of connected triangle strips.
Triangulator is a utility for turning arbitrary polygons into triangles so they can be rendered by Java 3D.
This Behavior is used in place of any behaviors which can not be instantiated when a scene graph is read.
Thrown if the VirtualUniverse subclass is not supported by the writeUniverse calls.
The View object contains all parameters needed in rendering a three dimensional scene from one viewpoint.
The Viewer class holds all the information that describes the physical and virtual "presence" in the Java 3D universe.
This class holds geomtry that should be associated with the View's avatar.
Provides methods to extract synchronized transform information from a View.
This class is used to set up the "view" side of a Java 3D scene graph.
The ViewPlatform leaf node object controls the position, orientation and scale of the viewer.
Abstract class which implements much of the event tracking and state updating in a thread safe manner.
Abstract class for ViewPlatformBehaviors.
The ViewSpecificGroup node is a Group whose descendants are rendered only on a specified set of views.
A VirtualUniverse object is the top-level container for all scene graphs.
Class specifying any number of wakeup conditions ANDed together.
Class specifying any number of OR wakeup conditions ANDed together.
An abstract class specifying a single wakeup Condition.
An abstract class specifying a singleton wakeup Criterion.
Class specifying a wakeup the first time an active Viewplatform's activation volume intersects with this object's scheduling region.
Class that specifies a Behavior wakeup when a specific AWT event occurs.
Class that specifies a Behavior wakeup when a specific behavior object posts a specific event
Class specifying a wakeup when the specified object collides with any other object in the scene graph.
Class specifying a wakeup when the specified object no longer collides with any other object in the scene graph.
Class specifying a wakeup when the specified object moves while in collision with any other object in the scene graph.
Class specifying a wakeup on first detection of a Viewplatform's activation volume no longer intersecting with this object's scheduling region.
Class specifying a wakeup when a specific number of frames have elapsed.
Class specifying a wakeup when a specific number of milliseconds have elapsed.
Class specifying a wakeup on first sensor intersection with the specified boundary.
Class specifying a wakeup on first detection of sensors no longer intersecting the specified boundary.
Class specifying a wakeup when the transform within a specified TransformGroup changes
Class specifying a wakeup when an active ViewPlatform intersects the specified boundary.
Class specifying a wakeup when an active ViewPlatform no longer intersects the specified boundary.
Class specifying any number of wakeup conditions ORed together.
Class specifying any number of AND wakeup conditions ORed together.
Manipulates view platform transforms using a motion-tracked wand or mouse equipped with a six degree of freedom (6DOF) sensor.